![]() ![]() Their Antifire/cold/volt skills negate any damage of the appropriate attack but keep in mind that if you raise any of them above level 5 they will become rather useless thanks to a bug.Īlchemist, the spell casting class - Alchemists are the Black Mage of the game. Protector's are practically required to take on any of the super bosses after beating the game. Doesn't help that you'd rather have them Smite or use a defensive skill instead. Protector's can also serve as a secondary healer as they access to Cure 1 and 2 but they aren't effective healers. But if you have a Medic, and you will, you should probably invest the skill points into something else. Defender is what really makes the Protector class stand out as it reduces physical damage. A Protector must have a shield equipped to use it as well as any other skill and while the requirements to unlock the skill is steep it is absolutely worth it. Protector, the damage tanking class - As their name suggests Protector's keep your party alive by utilizing their defensive skills to reduce damage or negate all together. Also, one thing to take note is that their songs wn' go away aafter 5 turns like every other buff unless it is removed by the enemy somehow. Erasure removes several buffs depending on its level but leaving it at level 1 or 3 is fine. ![]() Troubadours also vital for some of the super bosses and the later strata, the 5th and 6th in particular. Bravery increases the parties attack by 40%, Regen recovers HP over time, and Relaxing recovers TP over time. Bravery, Regen, and Relaxing are their best skills. Troubadour, the support class - Troubadours lack any attack skill but make up for it with their songs. Just bring a sword or axe along for when the need arises. Choosing to specialize in either is fine and you can even build a Hybridshark to utilize Allslash for random encounters and Crush for FOEs and bosses. Crush is the Landskecht's strongest attack skill. With axes they have access to much stronger attack skills that hit only one enemy which is prefect for FOEs and bosses. Allslash in particular is probably their best attack skill with the ability to hit 3 enemies and at level 10 it gains a 50% chance to hit a fourth enemy. ![]() With swords they have access to to skills that can deal with random encounters much easier such as Allslash, Blazer, Freezer, and Shocker. ![]() Landskecht, the warrior class - They specialize in swords and axes. Survivalists are also the best gatherers since they have access to all three gathering skills so making a gathering team is always a good idea but you really only need two Survivalist since when the gathering skills are at level 10 each Survivalist can gather 20 items for each resource. 1st Turn let's anyone go first in battle useful for many things such as getting Immunize set up right away. Survivalist, the nimble archer class - They have the highest damage output thanks to Multishot and Apollon. There's no reason to not use Caduceus unless you build a Medic meant for healing only. Caduceus is one of the strongest attacks in the game should you choose to place your Medic on the front line. Boosted Immunize reduces damage even more. Medic, the healing class - Immunize makes any battle incredibly trivial by lowering any type of damage by a certain percentage. ![]()
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